﻿using System;
using System.ComponentModel;
using Terraria.ModLoader.Config;

namespace 过度世界生成
{
	
	public class Configs : ModConfig
	{
		
		public override ConfigScope Mode
		{
			get
			{
				return 0;
			}
		}
        [Increment(1)]
        [DefaultValue(false)]
		[ReloadRequired]
		public bool FuckUp { get; set; }
		[Increment(1)]		
		[Range(0, 100)]
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int MarbleInt;
        [Increment(1)]
        [Range(0, 100)]
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int GraniteInt;	
		[Increment(1)]
        [Range(0, 100)]
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int JungleInt;	
		[Increment(1)]		
        [Range(0, 100)]
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int DungeonInt;	
		[Increment(1)]
		[Range(0, 100)]       
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int GemsInt;
        [Increment(1)]
        [Range(0, 100)]
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int FloatingIslandsInt;
        [Increment(1)]
        [Range(0, 10)]
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int BuriedChestsInt;
        [Increment(1)]
        [Range(0, 100)]
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int MushroomInt;
        [Increment(1)]
        [Range(0, 100)]
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int StatuesInt;
        [Increment(1)]
        [Range(0, 10)]
		[DefaultValue(0)]
		[Slider]
		[ReloadRequired]
		public int DesertInt;
        [Increment(1)]
        [Range(0, 100)]
        [DefaultValue(0)]
        [Slider]
        [ReloadRequired]
        public int ShimmerInt;
        [Increment(1)]
        [Range(0, 100)]
        [DefaultValue(0)]
        [Slider]
        [ReloadRequired]
        public int Altars;
        [Increment(1)]
        [Range(0, 100)]
        [DefaultValue(0)]
        [Slider]
        [ReloadRequired]
        public int JungleTemple;
        [Increment(1)]
        [Range(0, 100)]
        [DefaultValue(0)]
        [Slider]
        [ReloadRequired]
        public int Hive;
        [Increment(1)]
        [Range(0, 100)]
        [DefaultValue(0)]
        [Slider]
        [ReloadRequired]
        public int MicroBiomes;
    }
}
